Not every person wielding a gun is a Gunslinger. Gunslingers are however, the most Foolish, Determined and Skillful of those who wield firearms.
Gunslingers have Grit. This special resource can be thought of as a chip (of Grit). At different levels, Gunslingers will possess more or less Grit. Gunslingers use grit to perform special actions/moves in combat. Grit resets during a short rest.
The Tricksters, who are all about showing off thier skill and doing stupid things with firearms in a flashy but impressive manner.
The Nemesis, who focus on utilizing a jack of all trades aproach where they utilize thier equipment, items and tools with a mixture of stealth, defence and sheer oppresive force in combat.
The Captains, who lead thier teams into combat with a focus on balancing thier support options and thier high damage attacks.
Gunslingers are known for using a fair share of equipment, this can range from home-made explosives to premium quality tools.
In the stead of magic, gunslingers often attach devices called Channels to thier firearms. When a gemstone or glass orb infused with a type of magic or magic spell, is placed inside a Channel, the spell becomes infused into the Channel. When a switch on the Channel is flipped, the next shot the gunslinger fires will be infused with that type of magic/spell. The Gemstones and Glass orbs are not destroyed by this process but, do loose thier magical charge.
Gunslingers utilize a share of items to help them in combat, they often make these items themselves or purchase them from specialised merchants.
1 primary firearm of either a: Rifle, Shotgun, Revolver or Hand-held Cannon.
1 secondary firearm of either a: Revolver, Pistol or Crossbow
50 ammunition for both Primary and Secondary weapons.
20 Gold
| Level | XP | Abilities | Grit at level |
|---|---|---|---|
| 1 | 0 | ||
| 2 | 300 | ||
| 3 | 900 | ||
| 4 | 2,700 | ||
| 5 | 6,500 | ||
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